{"created":"2023-05-15T13:26:58.602721+00:00","id":590,"links":{},"metadata":{"_buckets":{"deposit":"38ccade6-9998-475e-8723-f644f27511b4"},"_deposit":{"created_by":15,"id":"590","owners":[15],"pid":{"revision_id":0,"type":"depid","value":"590"},"status":"published"},"_oai":{"id":"oai:tfulib.repo.nii.ac.jp:00000590","sets":["17:7"]},"author_link":["1277"],"item_10001_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2018-03-20","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"93","bibliographicPageStart":"79","bibliographicVolumeNumber":"42","bibliographic_titles":[{"bibliographic_title":"東北福祉大学研究紀要","bibliographic_titleLang":"ja"},{"bibliographic_title":"Bulletin of Tohoku Fukushi University","bibliographic_titleLang":"en"}]}]},"item_10001_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"2020年度から全面実施が予定されている小学校学習指導要領(平成29年3月公示)では,「プログラミングを体験しながら,コンピュータに意図した処理を行わせるために必要な論理的思考力を身に付けるための学習活動」が盛り込まれている。これに伴い,小学校教育養成課程では,プログラミング教育の実施に必要な知識・技能を修得するためのカリキュラムが求められている。そこで,本研究では,プログラミング教育に必要な知識・技能を大学生が修得するための授業計画を開発し,授業実践を行った。この授業実践では,プログラミング言語としてViscuitとレゴマインドストームを利用する。そして,大学2年生2名と大学3年生2名の計4名に対して全15回の授業を行った。授業を受講した学生らの自己評価の結果,4名中3名がプログラミング教育に関する理解が深まったと回答した。また,4名中3名が指導安略案にプログラミングを盛り込むことができた。","subitem_description_language":"ja","subitem_description_type":"Abstract"}]},"item_10001_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.57314/00000553","subitem_identifier_reg_type":"JaLC"}]},"item_10001_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"東北福祉大学","subitem_publisher_language":"ja"}]},"item_10001_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1340-5012","subitem_source_identifier_type":"ISSN"}]},"item_10001_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_ab4af688f83e57aa","subitem_version_type":"AM"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山下, 祐一郎","creatorNameLang":"ja"},{"creatorName":"ヤマシタ, ユウイチロウ","creatorNameLang":"ja-Kana"},{"creatorName":"Yamashita, Yuichiro","creatorNameLang":"en"}],"nameIdentifiers":[{},{},{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2018-03-16"}],"displaytype":"detail","filename":"p79-93 山下祐一郎.pdf","filesize":[{"value":"908.5 kB"}],"format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"label":"42Y_Yamashita.pdf","url":"https://tfulib.repo.nii.ac.jp/record/590/files/p79-93 山下祐一郎.pdf"},"version_id":"d834c87c-67b5-4370-b736-b72fd82e4349"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"プログラミング","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"小学校","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"教員養成","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"授業実践","subitem_subject_language":"ja","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"小学校教員養成課程におけるプログラミング教育の指導力の育成:ViscuitとLEGO Mindstormを用いた実践","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"小学校教員養成課程におけるプログラミング教育の指導力の育成:ViscuitとLEGO Mindstormを用いた実践","subitem_title_language":"ja"},{"subitem_title":"Developing Programming Teaching Skills for Training Courses for Elementary School Teachers:Practice with Viscuit and LEGO Mindstorms","subitem_title_language":"en"}]},"item_type_id":"10001","owner":"15","path":["7"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2018-03-16"},"publish_date":"2018-03-16","publish_status":"0","recid":"590","relation_version_is_last":true,"title":["小学校教員養成課程におけるプログラミング教育の指導力の育成:ViscuitとLEGO Mindstormを用いた実践"],"weko_creator_id":"15","weko_shared_id":-1},"updated":"2023-06-22T05:47:15.669878+00:00"}